Great game! Very addicting =)
Although, I was susprised that when I hit down my puppy jumped to his doom instead of stepping backwards.
Also, I found a bug: On one of the levels (three I think?) I was ammusing myself by running around a strip of boxes after I had won (ya know, when the camera is spinning around) and then I went to the next level, and my puppy was running in place XD
To recreate:
* Finish a level
* Hold down up to run around the blocks you are on.
* Press down while holding up to continue to the next level.
----
One last thing; You should start the game in the user's native resolution or in windowed mode, some people's computers (such as mine) do not take kindly to resolution changes (I think its because of my dual monitors for the most part, but my Radeon X1600 has never been a fast resolution changer)
~DtD
Puppy!
Yeah i was gonna suggest using the native resolution, in fact my monitor's resolution wasn't even an option in the list.
To get the current resolution the PC is set to you can create a NULL device (with driver type EDT_NULL) and then device->getVideoModeList()->getDesktopResolution() will give you the resolution, then you could probably populate the list of optional resolutions to change to by reducing down their current resolution sensibly so it keeps their aspect ratio etc.
To get the current resolution the PC is set to you can create a NULL device (with driver type EDT_NULL) and then device->getVideoModeList()->getDesktopResolution() will give you the resolution, then you could probably populate the list of optional resolutions to change to by reducing down their current resolution sensibly so it keeps their aspect ratio etc.
I realy like this game !!!
also I still didn't figure out how to jump to boxes that are farther away...
and maybe you could add an 180° turn when pressing the S key ???
but I think you should now focus a bit more on the edit mode...
maybe with the use of icons for selecting the item to place...
if the edit mode was a bit more intuitive you could make a level-creating-contest !?!?!
also I still didn't figure out how to jump to boxes that are farther away...
and maybe you could add an 180° turn when pressing the S key ???
but I think you should now focus a bit more on the edit mode...
maybe with the use of icons for selecting the item to place...
if the edit mode was a bit more intuitive you could make a level-creating-contest !?!?!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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