shadow problem
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- Posts: 360
- Joined: Tue Feb 10, 2004 2:20 am
- Location: Lubbock, TX
I just checked it out to be sure and 0 IS completly transparent. Set the value to something like 180 or larger and try directx again.
OpenGL does not take the alpha value into account however directx does. When the alpha vaule is 0 the shadows do not appear to be there because they are transparent but anything larger and they do appear.
OpenGL does not take the alpha value into account however directx does. When the alpha vaule is 0 the shadows do not appear to be there because they are transparent but anything larger and they do appear.
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- Posts: 164
- Joined: Wed May 05, 2004 5:34 pm
- Location: Germany Berlin
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i don't have read all tings here but take a look at this maybe i could help
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2122
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2122
q|^.^|p beeing every time friendly to everyone
sys: 2500+Barton 512MB 6600GT WinXP
sys: 2500+Barton 512MB 6600GT WinXP
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- Posts: 360
- Joined: Tue Feb 10, 2004 2:20 am
- Location: Lubbock, TX