Posted: Tue Nov 25, 2008 10:49 am
I use a MilkShape mesh (.ms3d file) without built-in animations. You can download it here: http://www.zshare.net/download/518260856495588a/
I move it using skeletal animation (animating bones), following the section "Joint control" in this wiki: http://www.irrlicht3d.org/wiki/index.ph ... tionSystem.
You can find my source code in this post: http://irrlicht.sourceforge.net/phpBB2/ ... +detection
Using the version 1.4.2, this way of animating model works, mesh move, even if mesh buffers' bounding boxes (and consequently total model's bounding box) don't keep themselves up-to-date, following the movement, as you can see here: http://irrlicht.sourceforge.net/phpBB2/ ... +detection.
Using SVN 1817, differently from 1.4.2, bones don't move using that animation system...they are fixed in the same position, even if I try to animate them from keyboard.
I hope to be clear and understandable (sorry for my English...) in my explanation...if there are problems, please ask me. I'd be very happy to contribute to solve this problem, also because I need this feature...
I move it using skeletal animation (animating bones), following the section "Joint control" in this wiki: http://www.irrlicht3d.org/wiki/index.ph ... tionSystem.
You can find my source code in this post: http://irrlicht.sourceforge.net/phpBB2/ ... +detection
Using the version 1.4.2, this way of animating model works, mesh move, even if mesh buffers' bounding boxes (and consequently total model's bounding box) don't keep themselves up-to-date, following the movement, as you can see here: http://irrlicht.sourceforge.net/phpBB2/ ... +detection.
Using SVN 1817, differently from 1.4.2, bones don't move using that animation system...they are fixed in the same position, even if I try to animate them from keyboard.
I hope to be clear and understandable (sorry for my English...) in my explanation...if there are problems, please ask me. I'd be very happy to contribute to solve this problem, also because I need this feature...