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Posted: Fri Jan 02, 2009 10:31 pm
by maroxe
night_hawk wrote:You can do a lot better than that even without shaders. Add lightmaps or normal mapping.
How can i do that?

Posted: Sat Jan 03, 2009 9:27 am
by skumar
if you have some command over 3ds max...and if you have 3dsmax :D

You can easily follow my tutorial for lightmapping......

http://irrlicht.sourceforge.net/phpBB2/ ... highlight=


if you have a completely fresh brain....start googling to get simple tutorials for 3ds max or any other 3d editors...like blender....

blender is free!!!!!!!!! you can try for it...

Posted: Sat Jan 03, 2009 1:25 pm
by maroxe
i have some basic knowledge of blender 3D.But i do't know how to geenrate lightmaps with it :(

Posted: Sat Jan 03, 2009 1:29 pm
by bitplane
maroxe wrote:i have some basic knowledge of blender 3D.But i do't know how to geenrate lightmaps or how to import them into irrlicht :(
Just use irrEdit then, it has a lightmap generator and is very easy to use.

Posted: Sat Jan 03, 2009 1:41 pm
by maroxe
i use Linux, there is no version for my OS :(

Posted: Sat Jan 03, 2009 2:22 pm
by zillion42
apart from lightmaps you can always turn on antialiasing...

Code: Select all

   irr::SIrrlichtCreationParameters param;
	param.AntiAlias = true;
	param.HighPrecisionFPU= true;
	param.Vsync= true;
	param.DriverType = video::EDT_DIRECT3D9;
	param.WindowSize = core::dimension2di(1280,1024); 
	param.Bits = 32;
	param.Stencilbuffer = true;
	param.Fullscreen = true;

	device=createDeviceEx(param);
post 42 !!!

Posted: Sat Jan 03, 2009 2:31 pm
by maroxe
i've alredy turned it on ;)

Posted: Sat Jan 03, 2009 3:41 pm
by omaremad
That ogre game uses fixed function cubemaps......

Posted: Sat Jan 03, 2009 3:54 pm
by maroxe
omaremad wrote:That ogre game uses fixed function cubemaps......
wich means?

Posted: Sat Jan 03, 2009 6:50 pm
by oldskoolPunk
I would like to see the first scene rendered in Ogre since you say it magically transforms crap graphics into beautiful masterpiece?

Posted: Sat Jan 03, 2009 7:01 pm
by twilight17
The engine doesn't provide great graphics, the artists do. 8)

(and that's exactly what you see with those Ogre shots you posted.. Excellent artists)

Re: Improving rendering quality of Irrlicht

Posted: Wed Jan 07, 2009 4:51 pm
by christianclavet
maroxe wrote:Hi,
i am workig on my first project usig irrlicht. Bue the rendering quality is really low comparing to the result i get with other engines such as Ogre3D.
How can i improve the quality of my project's graphics?
PS: this is a screen of my project:

Image
Hi Maroxe,

From the pic you showed us, the problem is the texturing of your models and that you didnt seem to use any shaders at all (diffuse maps only). The UV seem very bad and some mesh aren't properly textured.

There is no ambient occlusion on the car and there is NO reflection on it? Have you tried using shaders? This could improve a lot the look, but first texture your models properly. Theses won't look good also in ANY other engines.