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Eigen wrote:Before you start writing your game engine, please read the Write Games, Not Engines article. I think it makes a great point.
I agree with most of what it says there except one thing I completely disagree.
It says that no matter what reasons you have don't trying making an engine. Wrong. First if you find it fun then why not? Second, although there are other maybe better ways to learn about a game architecture I think making your own engine could teach you quite a lot and having other engines at your disposal, parts open source could help you learn what you need to make your own.
Its a long road my friend and I wish you all luck.
why dont you just join some game developement team that wants to provide a game with online, and good graphics. Then just after the game is finished you rework the source code of the game to make some kind of recyclable framework on which other games could be built??? That would be your engine and it would be way more practical that one you would build yourself, because as you would go through the game making process you would need which features are a must and which are garbage and if you are just doing an engine then you will not know what it needs.
at least that is what im planning to do when im finished with project ninja star.
Eigen wrote:Before you start writing your game engine, please read the Write Games, Not Engines article. I think it makes a great point.
I agree with most of what it says there except one thing I completely disagree.
It says that no matter what reasons you have don't trying making an engine. Wrong. First if you find it fun then why not? Second, although there are other maybe better ways to learn about a game architecture I think making your own engine could teach you quite a lot and having other engines at your disposal, parts open source could help you learn what you need to make your own.
Its a long road my friend and I wish you all luck.
The article has a good message; nonetheless, it appears as though the author mixed himself up a little bit. His discussion tends to drift over some lines that should be clearly defined, but weren't.