wait wait.
why misunderstand him?
idk why people always say its really hard to make a 3D mmo.
Sure its hard, but not that hard. If you want to start small, try making a 3D MOG (3D Multiplayer Online Game)
You what??? Made a small massive (???) multiplayer online rpg, but didn't finish it (!!!) so it's easy?
he said, that if you want to make an mmog, first start with mog.
its like you say: if you want to make a game, first start with tetris.
and then he said:
I've made a small one before but I gave up on it because ...
its like you say: I've made a tetris before, but I gave up on it because ....
he did never say that he made an mmo!
and different topic, but you say small mmos are not mmos.
then what are they?
http://en.wikipedia.org/wiki/Multiplayer_online_game
MOG is when ppl make room, and wait for connect, and play.
no persistent world.
Wikipedia wrote:These games differ from MMORPGs in that they do not create a persistent world, but create a playing arena for the purpose of a single game or round.
I think its much more far from this kind of game than mmo
Wikipedia wrote:
Massively multiplayer online role-playing game (commonly abbreviated MMORPG) is a genre of computer role-playing games in which a large number of players interact with one another within a virtual game world.
MMORPG is not about the size, but the fact that players are within a virtual world, a continous, what not destroyed, or resetted when everyone leaves, no host.
and so, i dont think that number decide what the type of the game.
somebody make an mmo, but nobody plays then thats not mmo?
or COD is MMO because a lot of ppl plays that!?
i dont really believe..
the system decide the genre.
that all is my opinion though.. may be wrong