If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Dogs
- Posts: 195
- Joined: Wed Sep 15, 2004 1:04 am
- Location: michigan
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by Dogs »
Thanks agian afecelis im sorry to be such a pest..
I hope this helps out this time..
thanks agian man..

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afecelis
- Admin
- Posts: 3075
- Joined: Sun Feb 22, 2004 10:44 pm
- Location: Colombia
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Contact:
Post
by afecelis »
NP Dogs, I'm glad it helped.

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Midnight
- Posts: 1772
- Joined: Fri Jul 02, 2004 2:37 pm
- Location: Wonderland
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by Midnight »
Dogs wrote:With my level called levelnode:
levelnode->setMaterialFlag(EMF_FOG_ENABLE,true); //enables fog
driver->setFog(SColor(0,125,125,0),true, 0,4000); //fog color-final values= amount of fog, distance
Where is the name of your level at lol...
I dont have any name for my level that I know of..
Im kinda lost where you got levelnode from?
Sorry to be a pest like this but I dont understand

you convert the file into a variable like say for example "levelnode"
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Dogs
- Posts: 195
- Joined: Wed Sep 15, 2004 1:04 am
- Location: michigan
Post
by Dogs »
So its actually the ISceneNode that is the name your refering to then?
Or realy what the ISceneNode is pointed to yes no?
After looking at the code that is what it looks like to me..
If im wrong maybe some techinical info would be good...
Thanks eveyone for this great info so far by the way...

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cartoonit
- Posts: 286
- Joined: Mon Nov 15, 2004 6:36 pm
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by cartoonit »
Well
Code: Select all
ISceneNode *LevelNode;
LevelNode //is now a pointer to an object of type ISceneNode, so you then get all the functionality of this class.
So ISceneNode is actually a class, but you just creating an instance of it with:
Code: Select all
LevelNode = Smgr->addSceneNode() //or whatever
This a little more clear??