Since cAudio release 2.0.0, which include a base iphone project (which i understand only works in the simulator based on the use of a vorbis static library for I386), my attempt turned out more solid.ian-g wrote:I'd be interested in the Mac OSX project (XCode) if you have it. I've been looking for a decent audio framework that runs on iPhone, and cAudio looks like it might fit the bill.
You can check the main thread (below), where i describe briefly how i managed to play an ogg file on iPhone via cAudio by replacing the vorbis lib included with the release with its iphone version.
http://irrlicht.sourceforge.net/phpBB2/ ... 173#218173