Destructible Environments in Irrlicht

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
9YkKsvXM
Posts: 64
Joined: Tue Mar 11, 2008 11:45 pm

Post by 9YkKsvXM »

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Last edited by 9YkKsvXM on Mon Jun 08, 2020 1:34 am, edited 1 time in total.
FuzzYspo0N
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Joined: Fri Aug 03, 2007 12:43 pm
Location: South Africa
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Post by FuzzYspo0N »

Yes but apex also just does precalculated meshes. There are many things that can do this for you except obviously, apex makes it native to physX, making a file format you load etc.

Its really cool, although aside from convenience, its STILL just rigid bodies, pieces of the same mesh, split up, and unconstrained based on the impact on a point, with a heirachy that releases pieces in a fractal form etc etc.
Kalango
Posts: 157
Joined: Thu Apr 26, 2007 12:46 am

Post by Kalango »

http://www.youtube.com/watch?v=Q3wF0Klk ... =quicklist
It seems to be newton physics engine. Not a terrain but its a good start......
Seamless wrecking is still a nasty task. Geometry shaders might help but its waay more advanced stuff...
Tokamak also support breakage (constructed models only)....anyway do something good and then show us :p
QuantumSK
Posts: 15
Joined: Tue Apr 28, 2009 5:21 am

Post by QuantumSK »

devsh wrote:are you working on your own game? or do you think you would join my project for a bit to see how physics are done (haven't started on them yet)
I was, but the other project designer is having issues with his living expenses (no internet now basically), and I've got no work computer to mess with - only one at the local library. So our little planned project is postponed.

So, if I could, I would help you out with your project, but for now, the forums are all I can look at. No downloading on the library computers =/.


I would gladly join your project if I get a new home computer, though.
baiqian
Posts: 43
Joined: Sun Apr 06, 2008 2:29 pm

Post by baiqian »

Could anyone advice the official site of Voxel mentioned above?
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