In my opinion it's a mess of copy-and-paste without understanding of the underlying theory.devsh wrote:haha try to beat this http://www.youtube.com/watch?v=3-r88vbo-LE
My $0.02
In my opinion it's a mess of copy-and-paste without understanding of the underlying theory.devsh wrote:haha try to beat this http://www.youtube.com/watch?v=3-r88vbo-LE
Damn, what's the name of the song in the background?Eigen wrote:Here's a video of a quick tech-demo I did for my little side-project (or main project, perhaps). It's basically a like a browser game but using Irrlicht for rendering. You create a "sim" and then you find a place to live (a sleazy apartment if you want to save money or find another sim via newspaper ad to share the place), a place to work and so on. That's for starters. As you earn more money, you can buy land, build a house or a flat on it, build a skyscraper to rent out for other people's businesses or whatever. You can decide rent price and so on.
Construction takes time of course, depending on how many construction companies there are to choose from (Try to find the one with the lowest price) and how many people are working for it. So when there are a lot of companies like that, it would not be wise to start one yourself. Perhaps there's a need for supermarkets or garbage disposal. You decide. Of course you can decide not to hassle with businesses at all and simply work your way up a career ladder to earn more money.
The city evolves. For the city to become as big as it's in the video, a lot of players need to play for some time.
Your sim needs to evolve as well. You can set the amount of money you spend on food (resulting in lower or higher level of health), how you commute to work, whether you work out or not, time spent of learning and so on.
It's not a real-time game. You log on once a day or more, if you'd like, check if everything is running alright, see if anyone has built anything new.
That's my vision of it. I'm putting together a simple proof-of-concept atm to test things out.