ariejan wrote:If you were to code your own large world with IrrLicht you should consider the word 'streaming'.
Basically the player is at location X, so, you only need to have terrain for a radius of Y tiles around position X. The rest of your map can be ignored.
When the players moves you'll need to unload tiles that leave the player's radius, and load new nodes when they enter it.
This is not easy, but it's how it's done. Games like World of Warcraft use the same technique.
That's another good information. Anyway i searched on the forum then i found this post "http://irrlicht.sourceforge.net/phpBB2/ ... c&start=75". I like how this project manage the terrains but unfortunately seems inactive and owner didn't released the sources.