Page 2 of 4
Posted: Sun Sep 27, 2009 11:56 pm
by Lil Margin
your not swearing...ey?
Posted: Tue Sep 29, 2009 5:17 pm
by devsh
The power of deferred...
1036 nodes, 12 animators... All nodes cast shadows!
SSAO - custom coherence (slow and painful but accurate and works with all far values 5x5 kernel)
HDR - proper 9x9 (81 samples) blurr with tone mapping and luminescence
Volumetric Light Scattering - 96 texture samples
Deferred AntiAlias - AA8 equivalent (9 samples)
Motion Blur - easy!!
DVCSM - Deferred Variance Cascaded Shadow Maps with 2 square maps with the side length equivalent to X resolution of the renderview
Depth of Field - Most Visible in the image (9-25 samples)
12 fps on:
1.8 ghz SINGLE CORE amd sempron 3200+ (this is the major drawback on fps since i have 1036 nodes with 16 animators)
1gb of 533mzh ddr2 RAM
9600 Geforce GT XXX edition
I think anyone with a balanced setup and a highend GT 8 series could run this comfortably on high res and all post process...
I will make a demo available to you on on linux hopefully today.... (if I can do bloom as well as HDR today)
I'm in process of compiling a version for winsh*t, but im having problems cause i can link libs properly, and it takes a week just to set up the OS
Posted: Tue Sep 29, 2009 6:59 pm
by andrei25ni
devsh, that looks amazing.
great job

Posted: Tue Sep 29, 2009 7:09 pm
by Murloc992
devsh's entry is awesome, until we see Wing64's entry *dun dun dun dun* (horror/action music)
Posted: Tue Sep 29, 2009 7:09 pm
by devsh
openGL+linux+nvidiadriver192 = dx10 is for kidz
openGL+linux+nvidiadriver192+carmack = [EDIT] too enthusiastic
Posted: Wed Sep 30, 2009 6:13 pm
by Halifax
Good job devsh. You might want to try reducing the DoF a little bit and scaling back all the blurring, because right now it looks quite ridiculous. DoF is supposed to be a subtle effect of the eye; most of the time it isn't blantantly obvious unless you specifically try to realize.
Posted: Wed Sep 30, 2009 6:44 pm
by devsh
yeah i got a bit DoF happy.. but i can scale it a bit more
Posted: Wed Sep 30, 2009 6:46 pm
by BlindSide
Wow what's impressing me about devsh is not the screenshot so much as the fact that he went back and edited his post to make it cleaner, less work for us. Good job devsh.

Posted: Wed Sep 30, 2009 8:06 pm
by devsh
u dissin my screenie
Posted: Mon Oct 05, 2009 3:10 pm
by 3DModelerMan
Okay, new ones for Pingy and Pudgy. Pudgy is coming along though he's disabled. There are a few enemies and a spring board. And the level select feature will be coming soon, along with a few more levels. Then I'll post a demo.

Posted: Tue Oct 06, 2009 2:27 pm
by 3DModelerMan
Who's the winner gonna be for september?
Posted: Tue Oct 06, 2009 5:46 pm
by devsh
obv HDR boobies
Posted: Sun Oct 11, 2009 9:15 pm
by Firgof
(warms up Star Ruler)
This month, the competition is ours. Not even wings64 will stop us!
Muhahahaha!
Posted: Sun Oct 11, 2009 9:22 pm
by 3DModelerMan
Firgof wrote:(warms up Star Ruler)
This month, the competition is ours. Not even wings64 will stop us!
Muhahahaha!
Famous last words

.
Posted: Mon Oct 12, 2009 9:43 am
by devsh
just wait... if you submit ultra awesome screenie... I will submit my force field screenie...