Page 2 of 2

Posted: Sat Oct 10, 2009 12:44 am
by Viz_Fuerte
8) -Espectacular- 8)
Good job!

Posted: Sat Oct 10, 2009 4:15 pm
by Kysen
BlindSide wrote: For the Anti-Aliasing there are 2 solutions. You could use the "copyBackbufferTo" function provided in this thread to copy the backbuffer to an RTT so that you can render with MSAA on the backbuffer and then do post processing (In D3D9 it doesn't seem possible to do MSAA directly on the RTT). You would have to modify the update() function of XEffects to render to no render target first, and then use that function to copy the backbuffer to "ScreenRTT".
This method worked like a charm, thank you. Kudos to Saigo for that function. Visuals look crisp now at minimal performance cost. (D3D9)

Posted: Sat Nov 20, 2010 1:05 pm
by jerrelDulay
Looks brilliant, mate! The particle effects are made of win~!