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Posted: Sat Nov 28, 2009 8:30 pm
by JP
the one on the right i guess but it looks like you need to cap the highlights a bit as they seem to be going a bit higher than they should be at the extreme.

Posted: Tue Dec 01, 2009 3:56 am
by telepuzik
deleted

Posted: Tue Dec 01, 2009 8:53 am
by JP
Very nice!

Posted: Tue Dec 01, 2009 10:16 am
by 3D Ace
I like it. Will soon,maybe January submit my own Screenshots. Have been using irrlicht for about 1 year now. Only recently decided to create an account, just reading others posts simply isnt enough.
Im working on a game project of my own with 7 other people for about 6months now. So you can expect quite something special in the future. :)

Posted: Tue Dec 01, 2009 10:20 am
by 3D Ace
Oh and devsh. I like the one on the right more. The bump map has more contrast.

Posted: Tue Dec 01, 2009 5:14 pm
by hayate
@telepuzik: How did you get lineage 2 models? I tried to export them but I wasn't able to do it :(

Posted: Tue Dec 01, 2009 6:04 pm
by telepuzik
deleted

Posted: Tue Dec 01, 2009 8:05 pm
by hayate
telepuzik wrote:
hayate wrote:@telepuzik: How did you get lineage 2 models? I tried to export them but I wasn't able to do it :(
I am use amazing tool Unreal Model Viewer from Gildor - http://www.gildor.org/. It extract Animation/Model/StaticMeshes/Textures from Unreal games packages to:
- Unreal ActiveX format - PSK(mesh)/PSA(animation) or
- MD5 format
Then You can import Unreal ActiveX format to 3DMax using Actor X Importer or write your own importer to Irrlicht.

I am trying writing importer from Unreal PSK/PSA to Irrlicht.
Thank you very much :wink: , I didn't found that tool, I'm going to download and try it now ^_^

Posted: Wed Dec 02, 2009 3:54 am
by Dorth
telepuzik, you can't use models, texture or animations (though we can'T see that) from some protected work in this competition (especially since the goal of this competition is to promote irrlicht.)

Posted: Wed Dec 02, 2009 9:23 am
by hybrid
Well, that's not exactly true. This would prevent people from presenting screenshots from closed source, or even commercial games based on Irrlicht. The main restriction for submissions in this contest is, that the rendering has to be made by Irrlicht (but even modified Irrlicht versions are allowed, as long as these adhere to the Irrlicht license).
However, submitters should usually own all rights for publication of the shown arts. This should be necessary for the submitter to avoid legal actions by the copyright holder anyway. I'll add a sentence about copyrights to the next month's contest announcement, but after all it's up to the submitter. At least it was explicitly mentioned here, which should be the least thing to do. I hope this is ok for everyone.

Posted: Wed Dec 02, 2009 9:45 am
by telepuzik
Ok, sorry :oops:
I remove my messages

Posted: Wed Dec 02, 2009 9:57 am
by Dorth
What hybrid said, mostly. That was pretty much what I meant, though badly expressed, I guess. Lots of people start with art, code or music that isn't theirs. But there's a limit to what you can legaly do with that stuff and usually, once it goes public, you lose a lot of can do. Hopefully we'll see your project with other models/anims soon :)

P.S.: It isn't completly on the poster's head either, since this project could (as if) get the axe from sourceforge if we don't follow the Terms.

Posted: Wed Dec 02, 2009 10:45 pm
by hybrid
Ok, just saw that I forgot to put the submission thread onto our main page. So I updated the deadline a little bit and also added the copyright notice.

Another thing I'd like to mention already now: We will have a "Best Screenshot 2009" contest right after we have elected the best one for December, i.e. in Januar 2010. You'll have to choose among all winners of this year's Screenshot of the Month contest. I'm really looking forward to this final shoot-out :D

Posted: Thu Dec 03, 2009 4:49 am
by Escen
We will have a "Best Screenshot 2009" contest right after we have elected the best one for December
That is a great idea!!

Posted: Thu Dec 03, 2009 2:59 pm
by 3DModelerMan
That sounds like a great idea.