Tutorial???

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Guest

Post by Guest »

I cant get directx to work but no problem. I can use OPENGL. But how to make the camera to not go through walls?
Oz
Posts: 81
Joined: Tue Aug 31, 2004 3:34 pm

Post by Oz »

You need to attach a collision response animator: (to the camera)
http://irrlicht.sourceforge.net/tut007.html

please read the tutorials.
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When we looked at their ruins, we marked the danger of that height." -Keeper Annals
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Guest

Post by Guest »

I got the idea of camera moving. But still I am wondering, why there isnt any complete list of all irrlicht functions. And how many different cameramodes there really is? I have only tried fps and maya. And sorry 'bout my bad english.
Guest

Post by Guest »

And I dont understand the pk3 and bsp files. I think they are mapfiles but why there need to be two files?? And how i could create those maps?
Guest

Post by Guest »

A map file is an uncompiled bsp file

There are many types of camera to make it easier for new developers.

Can you use the search button. Up there, second on the left.
(And your english is fine :) )
Guest

Post by Guest »

Oh sorry.

BSP == Quake 1/2
pk3 == Quake 3

Now search before people start shouting at you! :)
Robomaniac
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Post by Robomaniac »

BSP = q3
PK3 = renamed .zip file which holds all the textures and data and such
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Acki
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Post by Acki »

Anonymous wrote:But still I am wondering, why there isnt any complete list of all irrlicht functions.
There is a complete list includet to the Irrlicht sdk !!!
Just have a look at the Irrlicht's documentation (...\Irrlicht\doc\INDEX.CHM)... ;)
while(!asleep) sheep++;
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try Stendhal a MORPG written in Java
Guest

Post by Guest »

Acki wrote:
Anonymous wrote:But still I am wondering, why there isnt any complete list of all irrlicht functions.
There is a complete list includet to the Irrlicht sdk !!!
Just have a look at the Irrlicht's documentation (...\Irrlicht\doc\INDEX.CHM)... ;)
Yeah. Now i find that. I havent even noticed the doc-folder. :oops:
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