Exporting particle grass from Blender

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kjkrum
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Post by kjkrum »

I've seen a lot of games use billboards instead of models for grass and such. It usually looks pretty good, and I imagine it's much faster.
ent1ty
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Post by ent1ty »

Yes, i guess it is much faster, but I'd like to try this one too.
Ok, so now i have all the grass meshes in one meshbuffer, but how do i create a scene node from it? I thought there would be a func for this in meshmanipulator, but there is not one.
hybrid
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Post by hybrid »

Just create an SMesh ('new SMesh'), add the meshbuffer to it, and add the mesh to a new meshSceneNode.
3DModelerMan
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Post by 3DModelerMan »

You can export hair particles as a mesh by using convert object, in Blender. Then exporting it in a normal file format. Then shouldn't just enabling wire frame rendering work?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
ent1ty
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Post by ent1ty »

Okay, it looked nice, but think I'm gonna go with billboard grass(an obvious FPS reason). Thanks for help, everyone :)
Memorial76
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Post by Memorial76 »

Could you please post some pictures of the render please?
ent1ty
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Post by ent1ty »

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