![Very Happy :D](./images/smilies/icon_biggrin.gif)
The Last Militia (IGF 2012 game) needs character artists
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Thanks for the tip. ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
I've still been working on this game. But I need character artists now. I want to get it done for the 2012 IGF.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 22
- Joined: Mon Sep 08, 2008 1:22 am
I will model a Pingy for you.
But seriously, maybe you should try placeholder art, and show off what works in the game. You write about your progress, but that's not exciting.
People would feel more confident in your project then. You can make simple models yourself, and putting stuff on youtube is easy. An annoying delay for you, I'm sure, but you're the one looking for free artists to do a relatively challenging style.
But seriously, maybe you should try placeholder art, and show off what works in the game. You write about your progress, but that's not exciting.
People would feel more confident in your project then. You can make simple models yourself, and putting stuff on youtube is easy. An annoying delay for you, I'm sure, but you're the one looking for free artists to do a relatively challenging style.
To clarify, in a case such as getters/setters, using maximum optimizations all modern compilers should inline them anyway. The inline keyword is really just a suggestion to the compiler and not a directive.randomMesh wrote:A few words about clean code.3DModelerMan wrote:![]()
These methods are implemented in the header and are very short, so you should declare them inline.
The pointers never change, so you should return a constant pointer.
The methods don't change the state of the CGameManager object, so you should declare them const too.
Thus,Code: Select all
inline irr::IrrlichtDevice* const getIrrlichtDevice() const { return m_IrrlichtDevice; } //same for getHavokWorld
There are specific declarations to force inline, such as __forceinline (msc) or __attribute__((always_inline)) (gcc).
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
I updated my blog with early images.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
nice. i might join this project when you have more features to show off. waiting...
by the way my portfolio:
![Image](http://fc01.deviantart.net/fs51/i/2009/317/b/f/Zerox_by_leezhieng.jpg)
![Image](http://fc02.deviantart.net/fs71/i/2010/356/7/b/armored_personnel_carrier_by_leezhieng-d35g80e.jpg)
![Image](http://fc04.deviantart.net/fs70/i/2010/361/8/9/hotel_building_by_leezhieng-d35tejm.jpg)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
by the way my portfolio:
![Image](http://fc01.deviantart.net/fs51/i/2009/317/b/f/Zerox_by_leezhieng.jpg)
![Image](http://fc02.deviantart.net/fs71/i/2010/356/7/b/armored_personnel_carrier_by_leezhieng-d35g80e.jpg)
![Image](http://fc04.deviantart.net/fs70/i/2010/361/8/9/hotel_building_by_leezhieng-d35tejm.jpg)
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Sweet i will remember you said that. I am working on getting a better animation system in place right now, I'll be sure to pm you when there are more features.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar