Post your Irrlicht gameplay video here
oh, this is not good. We haven't got error report for about 3 months.
I wrote you in private how you can test it..
If anyone has the same problem please tell us in the support menu with this data:
- operating system
- gfx card
- cpu
- VCredist installed: YES / NOT
Thanks for helping!
I wrote you in private how you can test it..
If anyone has the same problem please tell us in the support menu with this data:
- operating system
- gfx card
- cpu
- VCredist installed: YES / NOT
Thanks for helping!
Spacework Spacework Spacework Spacework Spacework
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- Posts: 758
- Joined: Mon Mar 31, 2008 3:32 pm
- Location: Bulgaria
@tefnerk - As stefbufet said I was wondering why don`t you make an announcement in the "Project Announcement" section.
About the game: the quality is quite good, the style is nice. I`m not a sci-fi games fan, that`s why I played it for 15 minutes or so. You may need to make the to-do-objectives more obvoius for the player, so he`ll have some clear idea what he has to do to complete the level from the very first time.
About performance: Ran fine on Win XP 32bit SP2, 1,14Ghz, 512 RAM, 128 Radeon (The OGL hater ) , with maximum of 22 frames, average of 17 frames, but absolutely playable.
About the game: the quality is quite good, the style is nice. I`m not a sci-fi games fan, that`s why I played it for 15 minutes or so. You may need to make the to-do-objectives more obvoius for the player, so he`ll have some clear idea what he has to do to complete the level from the very first time.
About performance: Ran fine on Win XP 32bit SP2, 1,14Ghz, 512 RAM, 128 Radeon (The OGL hater ) , with maximum of 22 frames, average of 17 frames, but absolutely playable.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Very interesting game, although the gameplay is a bit confusing. The objectives aren't clear enough. Some small extra hints would be most welcome
The aesthetics are quite interesting. It is clear that you haven't made them more complex because you didn't want. But the whole "tron" thing is definately awesome. Great job! And good luck with it!
The aesthetics are quite interesting. It is clear that you haven't made them more complex because you didn't want. But the whole "tron" thing is definately awesome. Great job! And good luck with it!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
It's cool you like the Spacework, thx!
@shadowslair - I don't know why we didn't an announcement about this game, I think we forget yet. But today I will post it
Demo: thx for comments/ tips. I think we will write out (today) onto the site in the demo menu more info about how to use it, and what was the goal with demo.
@shadowslair - I don't know why we didn't an announcement about this game, I think we forget yet. But today I will post it
Demo: thx for comments/ tips. I think we will write out (today) onto the site in the demo menu more info about how to use it, and what was the goal with demo.
Spacework Spacework Spacework Spacework Spacework
Old Star Sonata videos (From about a year ago, best seen in HD):
http://www.youtube.com/watch?v=Ul-MiX1Qge0
http://www.youtube.com/watch?v=hs9EctOZICo
(Yes this is using Irrlicht)
http://www.youtube.com/watch?v=Ul-MiX1Qge0
http://www.youtube.com/watch?v=hs9EctOZICo
(Yes this is using Irrlicht)
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Well it's a whole team of people but I'm mostly in charge of the graphical effects.arras wrote:Nice, is it something you were working on?
Sadly, yes. It's at the last 10% and so, it's taking 90% of the time to complete (As the old saying goes).Is Star Sonata 2 still in development?
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
I decided to make my game something between FPS and realtime strategy.
http://www.youtube.com/watch?v=YBYocOIsp5Y
Do you think that it's a good idea?
http://www.youtube.com/watch?v=YBYocOIsp5Y
Do you think that it's a good idea?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Makes me think of 2 games that have known success from the critics: BattleZone (not a commercial success if I remember correctly but still a great game) and Tremulous which is very good but really hard to learn and to get good at.I decided to make my game something between FPS and realtime strategy.
Reposting one of the videos of Warboard:
http://www.youtube.com/watch?v=NAr4Ndmbenw
Project info:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=14941
And this one is integrating physX on an RTS:
http://www.youtube.com/watch?v=KQXn-4mKVo4
http://www.youtube.com/watch?v=NAr4Ndmbenw
Project info:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=14941
And this one is integrating physX on an RTS:
http://www.youtube.com/watch?v=KQXn-4mKVo4
Warchief's Warboard 3D Now hotseat release
I just uploaded a video from the IrrOdeCar demo of my IrrOdeWrapper. It shows the car, the tank and the airplane:
http://www.youtube.com/watch?v=5wdrSDGGCxU
http://www.youtube.com/watch?v=5wdrSDGGCxU
Dustbin::Games on the web: https://www.dustbin-online.de/
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maybe commanding troops, but as far as building stuff goes, I dont think so, Since you cant go shooting stuff If you have to stay on your base to build.ent1ty wrote:I decided to make my game something between FPS and realtime strategy.
http://www.youtube.com/watch?v=YBYocOIsp5Y
Do you think that it's a good idea?
On the other hand, you could add something like airdropping soldiers and building materials for building an outpost which those soldiers will build (one call does it all)