Post your Irrlicht gameplay video here

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
tefnerk
Posts: 19
Joined: Thu May 13, 2010 9:02 pm

Post by tefnerk »

oh, this is not good. We haven't got error report for about 3 months.
I wrote you in private how you can test it..

If anyone has the same problem please tell us in the support menu with this data:
- operating system
- gfx card
- cpu
- VCredist installed: YES / NOT

Thanks for helping!
Spacework Spacework Spacework Spacework Spacework
shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Post by shadowslair »

@tefnerk - As stefbufet said I was wondering why don`t you make an announcement in the "Project Announcement" section.

About the game: the quality is quite good, the style is nice. I`m not a sci-fi games fan, that`s why I played it for 15 minutes or so. You may need to make the to-do-objectives more obvoius for the player, so he`ll have some clear idea what he has to do to complete the level from the very first time.

About performance: Ran fine on Win XP 32bit SP2, 1,14Ghz, 512 RAM, 128 Radeon (The OGL hater :lol:) , with maximum of 22 frames, average of 17 frames, but absolutely playable. :)
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

Very interesting game, although the gameplay is a bit confusing. The objectives aren't clear enough. Some small extra hints would be most welcome :)

The aesthetics are quite interesting. It is clear that you haven't made them more complex because you didn't want. But the whole "tron" thing is definately awesome. Great job! And good luck with it!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
tefnerk
Posts: 19
Joined: Thu May 13, 2010 9:02 pm

Post by tefnerk »

It's cool you like the Spacework, thx!

@shadowslair - I don't know why we didn't an announcement about this game, I think we forget yet. But today I will post it :)

Demo: thx for comments/ tips. I think we will write out (today) onto the site in the demo menu more info about how to use it, and what was the goal with demo.
Spacework Spacework Spacework Spacework Spacework
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

Old Star Sonata videos (From about a year ago, best seen in HD):

http://www.youtube.com/watch?v=Ul-MiX1Qge0

http://www.youtube.com/watch?v=hs9EctOZICo

(Yes this is using Irrlicht)
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
arras
Posts: 1622
Joined: Mon Apr 05, 2004 8:35 am
Location: Slovakia
Contact:

Post by arras »

Nice, is it something you were working on?
slavik262
Posts: 753
Joined: Sun Nov 22, 2009 9:25 pm
Location: Wisconsin, USA

Post by slavik262 »

Is Star Sonata 2 still in development? It looks awesome.
greenya
Posts: 1012
Joined: Sun Jan 21, 2007 1:46 pm
Location: Ukraine
Contact:

Post by greenya »

Unbelievable last movies on Star Sonata.
:shock:
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

arras wrote:Nice, is it something you were working on?
Well it's a whole team of people but I'm mostly in charge of the graphical effects.
Is Star Sonata 2 still in development?
Sadly, yes. It's at the last 10% and so, it's taking 90% of the time to complete (As the old saying goes). :P
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
slavik262
Posts: 753
Joined: Sun Nov 22, 2009 9:25 pm
Location: Wisconsin, USA

Post by slavik262 »

Awesome. Better that it's still in development than abandoned. Any projected release date? Are we looking at weeks? Months?
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

I decided to make my game something between FPS and realtime strategy.
http://www.youtube.com/watch?v=YBYocOIsp5Y

Do you think that it's a good idea?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
teto
Posts: 159
Joined: Thu Dec 03, 2009 9:37 pm
Location: /home
Contact:

Post by teto »

I decided to make my game something between FPS and realtime strategy.
Makes me think of 2 games that have known success from the critics: BattleZone (not a commercial success if I remember correctly but still a great game) and Tremulous which is very good but really hard to learn and to get good at.
Warchief
Posts: 204
Joined: Tue Nov 22, 2005 10:58 am

Post by Warchief »

Reposting one of the videos of Warboard:
http://www.youtube.com/watch?v=NAr4Ndmbenw
Project info:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=14941

And this one is integrating physX on an RTS:
http://www.youtube.com/watch?v=KQXn-4mKVo4
Warchief's Warboard 3D Now hotseat release
Brainsaw
Posts: 1183
Joined: Wed Jan 07, 2004 12:57 pm
Location: Bavaria

Post by Brainsaw »

I just uploaded a video from the IrrOdeCar demo of my IrrOdeWrapper. It shows the car, the tank and the airplane:

http://www.youtube.com/watch?v=5wdrSDGGCxU
Dustbin::Games on the web: https://www.dustbin-online.de/

Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
roelor
Posts: 240
Joined: Wed Aug 13, 2008 8:06 am

Post by roelor »

ent1ty wrote:I decided to make my game something between FPS and realtime strategy.
http://www.youtube.com/watch?v=YBYocOIsp5Y

Do you think that it's a good idea?
maybe commanding troops, but as far as building stuff goes, I dont think so, Since you cant go shooting stuff If you have to stay on your base to build.

On the other hand, you could add something like airdropping soldiers and building materials for building an outpost which those soldiers will build (one call does it all)
Post Reply