@afecelis: Can you mirror it (current version of IrrlichtNX)?
I can't download it from IrrlichtNX site (firewall is blocking my CVS-client).
more openGL bugs
Sure man! BTW, you never answered my question of what's different in your newer version of your plugin and loader.
get it here:
http://www.danielpatton.com/afecelis/src/irrlichtnx.zip
cheers!
get it here:
http://www.danielpatton.com/afecelis/src/irrlichtnx.zip
cheers!

Thanks!
In new version:
1) Fixed some bugs (in exporter);
2) In MY3D format into structure SMyMeshHeader I added variable TChannelCnt (mesh mapping channels count);
3) Change algorithm of loading scene into Irrlicht.
After that it works more stable (without errors like 'Access violation' if it can't find some material or texture needed).
In new version:
1) Fixed some bugs (in exporter);
2) In MY3D format into structure SMyMeshHeader I added variable TChannelCnt (mesh mapping channels count);
3) Change algorithm of loading scene into Irrlicht.
After that it works more stable (without errors like 'Access violation' if it can't find some material or texture needed).