irrBullet - rigid bodies reacting on fired bullet
Is that bullet being fired from a model in such a way that it is within your player mesh for a short time?
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"I'll find out if what I deleted was vital here shortly..." -d3jake
"I'll find out if what I deleted was vital here shortly..." -d3jake
Yes, that's a possibility.
Also, I recommend that you use one collision callback in your game. Then you can add attributes to certain objects (weapon, vehicle, terrain/map, powerup, etc.) and check if an object with one attribute has collided with another.
This is how I do it in my own game, in fact.
Also, I recommend that you use one collision callback in your game. Then you can add attributes to certain objects (weapon, vehicle, terrain/map, powerup, etc.) and check if an object with one attribute has collided with another.
This is how I do it in my own game, in fact.