Glitch pictures thread!
No, it is a matter of the VSM algorithm itself. Happens that the VSM is an statistical approximation of the shadowmap. Hence, if there are no samples for the stage, the probabilities for the shadowmap to be shading the environment become minimal, and the filter reduces to its minimum. I have "half" solved it inverting the process, the trouble is that now it produces "shadow bleeding", which is, again, a problem of the VSM algorithm itself.
The best of VSM though, is that it solves quite well the biasing problems of the standard shadowmapping.
I also thought it could be a problem of the texture filtering. But it isn't.
The issue with the texture resolution can only be adressed with the LiSPSM, or something the like. And i can't do it properly. Simply, the current LiSPSM implementations don't fit in the Irrlicht engine, and PSSM isn't an option because i have only 1 texture slot for the shadowmap. I have to try more stuff.
The best of VSM though, is that it solves quite well the biasing problems of the standard shadowmapping.
I also thought it could be a problem of the texture filtering. But it isn't.
The issue with the texture resolution can only be adressed with the LiSPSM, or something the like. And i can't do it properly. Simply, the current LiSPSM implementations don't fit in the Irrlicht engine, and PSSM isn't an option because i have only 1 texture slot for the shadowmap. I have to try more stuff.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Not sure what caused this, but it happened when my screensaver activated
while the program was still running.
LazerBlade
When your mind is racing, make sure it's not racing in a circle.
3d game engine: http://sites.google.com/site/lazerbladegames/home/ray3d
lazerBlade blog: http://lazerbladegames.blogspot.com/
When your mind is racing, make sure it's not racing in a circle.
3d game engine: http://sites.google.com/site/lazerbladegames/home/ray3d
lazerBlade blog: http://lazerbladegames.blogspot.com/
the entire interior was made from gold!!omaremad wrote:All the materials had the shiny tile map applied
My company: http://www.kloena.com
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Ok, my turn
I've started again to work on my lighting manager, so I have some more to show:
I don't remember what I wanted to do when I get this but it's a nice one:
Fail when trying to compute pixel screen 2D velocity:
Clipping issue (not yed resolved :p) with my motion blur effect, my room might catch the Millenium falcon at that speed :
The nicest : Using the wrong shadow map with dual paraboloid mapping (when comparing depth / no VSM here)
I got a few more but I'm too lazy to upload it
I've started again to work on my lighting manager, so I have some more to show:
I don't remember what I wanted to do when I get this but it's a nice one:
Fail when trying to compute pixel screen 2D velocity:
Clipping issue (not yed resolved :p) with my motion blur effect, my room might catch the Millenium falcon at that speed :
The nicest : Using the wrong shadow map with dual paraboloid mapping (when comparing depth / no VSM here)
I got a few more but I'm too lazy to upload it
Nice pics stef, if you remove the window broders im sure u can get away calling them "modern art"
I love this glitch, but no matter how hard i try i cant make a useful effect out of it.
I love this glitch, but no matter how hard i try i cant make a useful effect out of it.
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p
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not very pretty. but its much better than last time
real time deformable mesh gone bad
EDIT:
it was the mvTetraMesh (deformable mesh) factory "bug". the indices creater was off by one on a zero based array
so you can guess the results of that.
real time deformable mesh gone bad
EDIT:
it was the mvTetraMesh (deformable mesh) factory "bug". the indices creater was off by one on a zero based array
so you can guess the results of that.
ent1ty wrote: success is a matter of concentration and desire
at a cost measure in computer resourcesButler Lampson wrote: all problems in Computer Science can be solved by another level of indirection