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Posted: Wed Sep 08, 2010 6:18 am
by serengeor
Erm my winrar say's that the archive is corrupt :?

Posted: Wed Sep 08, 2010 6:45 am
by sudi
Hmm ya i was playing with the archive to remove unneeded data after compression...probably a bad idea :?

Any way updated all links: Download

Posted: Wed Sep 08, 2010 10:07 am
by serengeor
This one works good :wink:

Posted: Wed Sep 08, 2010 10:28 pm
by omaremad
Very nice effects, why not add some gravity to the ice/water mode since cold gasses will sink while hot ones like flames rise.

Posted: Thu Sep 09, 2010 5:11 am
by sudi
tryed to compile on linux and tada works :D

on the left you see the server and on the right the client simulating

Image

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Posted: Thu Sep 09, 2010 5:20 am
by serengeor
look's like this project will be finished in a few days/weeks.
Good job :shock:

Posted: Sun Sep 12, 2010 4:29 pm
by sudi
Multiplayer Test

Click the image
Image

Posted: Mon Sep 13, 2010 12:44 am
by sudi
Brainsaw wrote:Nice to see this developing. Are you using Irrnetlite for networking? How did you implement the LanBroadcast discovery? I didn't really try that, but I should for further games.
No i am not using irrNetLite. But i am using enet.
The LanBroadcast discovery is actually kinda not really possible with enet so i added a second host which listens on a different port. The join menu actually tries to connect to that and then it sends back infos about the hostet game.

Posted: Tue Sep 14, 2010 3:45 am
by Brainsaw
Oh, I see ... i hope you will release the source of your game as I do currently not have the time to try the implementation myself ;) ... actually I'm currently on vacation sitting in a small Motel in San Francisco where we have free WiFi, but that's another story.

Posted: Sun Jan 02, 2011 6:03 am
by sudi
i actually started working on the project again and implemented a little deathmatch mode.

updated the first post with new screenshots, videos and of course the download

Posted: Fri Jan 07, 2011 11:49 pm
by sudi
deathmatch mode finished. Now it would need some nice graphics and more important a loadable level format. haven't decided on that yet...

anyways would be nice to see some review on the network system.

Posted: Mon Jan 10, 2011 5:42 am
by sudi
Ok another big update.
Added a editor to the game and also custom controls. check the playersetup.xml for the options.
Editor is pretty basic right now but does its job.
The level loading needs some improvements.....i guess the current way slows down the game.
New download is in the first post like always

PS: some feedback would be cool.

Posted: Tue Jan 11, 2011 2:04 pm
by Sir_Hans
Will it be open source?

Posted: Tue Jan 11, 2011 6:44 pm
by sudi
Sir_Hans wrote:Will it be open source?
Right now i am not planning on releasing the source again.