Better to have many scene nodes, or one giant map mesh?

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Lonesome Ducky
Competition winner
Posts: 1123
Joined: Sun Jun 10, 2007 11:14 pm

Post by Lonesome Ducky »

slavik262 wrote:The "proper" instancing? That's kind of antagonistic and rude. You do realize that shader instancing such as my implementation is a well-known and respected technique that is used regularly in games, right?
I take it you haven't been around since "Project Ninja Star" Most of us here haven't come to expect much more of him :lol:
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