oh crap I totally forgot about this, the physics were nothing more than generic numerics meh
watch out for different behavior when framerates change drastically, I recall there were far too many "magic constants" in this
Flag SceneNode v1
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Re: Flag SceneNode v1
what happens if one connects a flag to a flag?
maybe this:
m0ar flags<-flag<->flag<->flag->poptartcat=nyan cat?
and flags add after some time so the trail get's longer AWESOME idea
maybe this:
m0ar flags<-flag<->flag<->flag->poptartcat=nyan cat?
and flags add after some time so the trail get's longer AWESOME idea
"this is not the bottleneck you are looking for"