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Posted: Thu Nov 11, 2010 9:05 am
by jerrelDulay

Code: Select all

while (true)
{
       universe->run();
}



...
...
...

void universe::run()
{
          for each (galaxy i in list_galaxies)
          {
                  i.run();
          }
}

Posted: Thu Nov 11, 2010 2:58 pm
by ACE247
I'm quite certain programming language at its current stage is way too simple to explain the universe. :) Maybe C++++++ Can someday...

Posted: Thu Nov 11, 2010 3:07 pm
by greenya
ACE247 wrote::) Maybe C++++++ Can someday...
Do you mean C+=5 ? :lol:

Posted: Thu Nov 11, 2010 5:07 pm
by kazymjir
I think LISP should be good :)

Posted: Thu Nov 11, 2010 10:14 pm
by sRc
aek wrote:I think LISP should be good :)
Image

Posted: Thu Nov 11, 2010 10:23 pm
by kazymjir
I knew that somebody will post that comic :D

Posted: Thu Nov 11, 2010 11:49 pm
by jerrelDulay
Do you mean C+=5
Hahahahahaha

Posted: Fri Nov 12, 2010 1:07 am
by pippy3
aek wrote:
Adler1337 wrote:I think they say the universe doesn't have a limit because it is constantly expanding, therefore its limit is infinity.
because vector3df have no limit

When you're a hammer, everything looks like a nail.


Computer science has no authority in describing how the universe works, unless we're living in a simulation. In which case, gently caress everything about that.

Physics is the true science that describes how the universe works on a fundamental level. I personally what bewildered by the soul crushing constraints (even at a post graduate level) of how the world works. You can't travel faster than light. Entropy means all mater will devolve eventually. Energy can only be transferred. Matter is only stored energy.

Despite computer science is technically an art (despite most institutions award them in science form) due to the process of theorem, science = conjecture> theorem>theory while art = theory>theorem>conjecture. Even the word computer can be argued, most of the art involved analytic studies. So a more accurate description of CS would be Quantitative Analytical Studies.

The key word here is Quantitative. A simulated world would be even more limited than current physical limitations, (unless the simulation works like a ray tracer and simulates around sentient objects).

Posted: Tue Nov 16, 2010 5:13 pm
by yaten
If you are interested about the limit of the universe, read this:

http://www.multivax.com/last_question.html

very nice ^__^

btw, my first post..........
hi to all ^__^ pleased to meet you all.

i'm new to irrlicht engine, been using commercial engines before.
Actually, I saw irrlicht before but didn't try it until my recent encounters on my old engine that limits my project, so I started to explore irrlicht since the limitation doesn't apply to irrlicht ^_^ basically, i'm a noob to irrlicht but not to c++ and game making, so I will try to be of help if I can so as not to be too much of a leecher ^__^

Posted: Tue Nov 16, 2010 9:33 pm
by kazymjir
Pippy3, I read much about cosmology, I know theories and things you wrote.
You just probably did not saw that my vector3df post was only a joke :)
Comparison computer science to physics is stupid. Comparison quantum physics with anything else is stupid :D