Posted: Sun Mar 20, 2011 1:44 pm
Isn't Mono just a open-source alternative to the .NET framework and the CLR virtual machine?
Never thought of it as a way to implement scripting
Never thought of it as a way to implement scripting
Official forum of the Irrlicht Engine
https://irrlicht.sourceforge.io/forum/
Well you should read an article on their website about scripting with mono.Radikalizm wrote:Isn't Mono just a open-source alternative to the .NET framework and the CLR virtual machine?
Never thought of it as a way to implement scripting
Yeah, would be nice to use C# for scripting, my design documents only consider Python and LUA right now, but my skills in C# are way better than both of thoseserengeor wrote:Well you should read an article on their website about scripting with mono.Radikalizm wrote:Isn't Mono just a open-source alternative to the .NET framework and the CLR virtual machine?
Never thought of it as a way to implement scripting
The website seams to be not working atm.
I never used .NET languages, this might be the first timeRadikalizm wrote: Yeah, would be nice to use C# for scripting, my design documents only consider Python and LUA right now, but my skills in C# are way better than both of those
The .NET framework is really great for building tools and add-on applications, C# is very much like Java, so if you're familiar with Java you shouldn't have any problems adapting to C#serengeor wrote:I never used .NET languages, this might be the first timeRadikalizm wrote: Yeah, would be nice to use C# for scripting, my design documents only consider Python and LUA right now, but my skills in C# are way better than both of those
I only got small ("Hello world" like) apps to run with java, I got frustrated by manual compiling and went back to c++The .NET framework is really great for building tools and add-on applications, C# is very much like Java, so if you're familiar with Java you shouldn't have any problems adapting to C#
I think that it should be fast since it is used in Unity.I wonder how it will work performance-wise when used for scripting, maybe I should build some different scenarios to compare various scripting languages.
For java development at my university we have to use Eclipse, which is a pretty cool IDE imo, no manual compiling for meserengeor wrote:I only got small ("Hello world" like) apps to run with java, I got frustrated by manual compiling and went back to c++
When I got to know about eclipse I didn't really want to go back and try java, I wouldn't really know what to do with it now anywaysRadikalizm wrote:For java development at my university we have to use Eclipse, which is a pretty cool IDE imo, no manual compiling for meserengeor wrote:I only got small ("Hello world" like) apps to run with java, I got frustrated by manual compiling and went back to c++
I'm not using Java for anything non-university related either, but I know a couple of people who swear by Java programming and managed code, and who would never even go near anything like C++, C or even more low-level like *gasp* Assemblyserengeor wrote:When I got to know about eclipse I didn't really want to go back and try java, I wouldn't really know what to do with it now anyways
It seems mono is used in a lot of commercial applications and games as a scripting solution now I read the article serengeor mentioned, and since games are mostly very script-intensive and since mono supports a great variety of languages it seems to be a great option, so I wouldn't classify this as overkillhendu wrote:IMHO using Mono for scripting would be a bit overkill. IIRC it's fairly huge with all the base classes, a few ten MB maybe.
I'm pretty sure that if you'd static link it it would be much smaller, and I think that its fair enough to trade size for functionality if you need it.hendu wrote:IMHO using Mono for scripting would be a bit overkill. IIRC it's fairly huge with all the base classes, a few ten MB maybe.
Yeah, that's why I wrote ChaiScript (I saw that it was mentioned previously in this discussion). It requires about 1/2 the code to bind compared to AngelScript, and new types (mostly) just work automatically.Nalin wrote:I personally chose AngelScript because it is so stupidly simple to bind to your program and I didn't want to spend all my time writing code to bind a language like Lua. I guess what I am saying is that I am lazy.