C++0x == C++2011

Discussion about everything. New games, 3d math, development tips...
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Post by serengeor »

CuteAlien wrote:I'm already using "auto" all over the place in my current project. Saves so much typing when working with STL :-)
Oh yeah, looks nice indeed 8)

Does gcc support this already?

EDIT: Ok, figured out it does, tough I don't know if tis good/safe to use it?

To enable it on Code::blocks do the following:
Go to settings->compiler and debugger... and put a tick box on:"Have g++ follow the coming C++0x ISO c++ Language standard."
Working on game: Marrbles (Currently stopped).
Luben
Posts: 568
Joined: Sun Oct 09, 2005 10:12 am
Location: #irrlicht @freenode

Post by Luben »

Use it.
Love it.
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