Bullet, ODE or Newton

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.

Which one?

Bullet
15
60%
ODE
3
12%
Newton
6
24%
Other
1
4%
 
Total votes: 25

captainkitteh
Posts: 28
Joined: Sat May 21, 2011 10:49 am
Location: Dhaka, Bangladesh
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Post by captainkitteh »

No but it makes life a lot easier.
Insert witty saying
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Re: Are you guys using irrbullet?

Post by serengeor »

Sansari wrote:For everyone who uses bullet, do you use irrbullet or make your own way to implement the physics in irrlicht? I still don't completely understand the concept of a wrapper, but is irrbullet necessary to use bullet with irrlicht?
I wrote my own wrapper for my project because I felt that I could make it work better for me than irrBullet/irrBP. And it did :)
Working on game: Marrbles (Currently stopped).
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