Page 2 of 4

Posted: Wed Jun 29, 2011 9:22 am
by omaremad
Light Manager-rainy day
Image

An extension on example 20 for managing lights and shaders for an infinite number of lights per object

Re: Screenshot of the Month July 2011 [Submit now!]

Posted: Wed Jun 29, 2011 5:19 pm
by Mel
So many good screens this month!... I will try to compete with my own...

Messing with terrain meshes. The terrain has 32768 triangles, and it is very large (80000x80000 engine units/ 800 meters)

Image

Re: Screenshot of the Month July 2011 [Submit now!]

Posted: Thu Jun 30, 2011 1:56 am
by borges
Mel, you have my vote...

Re: Screenshot of the Month July 2011 [Submit now!]

Posted: Thu Jun 30, 2011 7:33 am
by lpersona
i like how the background fades into white

Re: Screenshot of the Month July 2011 [Submit now!]

Posted: Thu Jun 30, 2011 1:18 pm
by 3DModelerMan
I really like yours Mel. Do you have an animation system and character movement system in place for that game?

Re: Screenshot of the Month July 2011 [Submit now!]

Posted: Thu Jun 30, 2011 7:22 pm
by Virion
I didn't visit the forum for few months and today when i open up the forum. fuuuuuu so many nice screenshots! great job guys!

Re: Screenshot of the Month July 2011 [Submit now!]

Posted: Thu Jun 30, 2011 8:36 pm
by devsh
These are so good I'm not even submitting mine until I get SSAO+SSGI+steep parallax+shadowmapping done

Re: Screenshot of the Month July 2011 [Submit now!]

Posted: Sat Jul 02, 2011 6:10 pm
by christianclavet
Mel, the specular highlights on the ground make the ground fell organic! Wow! The terrain is rendered from a single tile?

Re: Screenshot of the Month July 2011 [Submit now!]

Posted: Mon Jul 04, 2011 7:38 pm
by Mel
Yes, the terrain is a single mesh, it is an octree to enable any speed up, and it is passed to newton as a mesh (not a heightfield) The character walks on the surface. And yes, the character is animated, it has a simple animation, but it is animated using a skin shader. It has 4 weights per vertex, with 25 bones or so, shadowmapping and normals.

The next step is to add more characters, enemies, monsters, NPC's..., i hope i can achieve at least a solid framerate of 60 fps and that the whole thing can run smooth with at least 10 characters like that (15000 triangles, if the models had less triangles, the performance would posibly increase.) on screen. That screen with vsync disabled runs at 120/100 fps with a GeForce 425M, so i am not sure if that is a good or a bad performance. The good thing is that with a GeForce 8600, the performance is similar, so who knows? :)

Re: Screenshot of the Month July 2011 [Submit now!]

Posted: Tue Jul 05, 2011 9:15 am
by fmx
Nice shot Mel
you should add in some vegetation like trees or grass before you worry about framerates, an empty terrain feels boring

Re: Screenshot of the Month July 2011 [Submit now!]

Posted: Wed Jul 06, 2011 5:01 am
by Eigen
I'll post something more natureish. The rock model is so badly UV-mapped, but oh well.

Image

Front Warrior

I think I like omaremad's screenshot best so far.

Re: Screenshot of the Month July 2011 [Submit now!]

Posted: Thu Jul 14, 2011 4:51 pm
by stefbuet
New refraction/reflexion shader:

The effect is working with the whole scene lighted!
Other : deferred lighting, bloom, antialiasing (edge detection, not on the ball for now)
My dual paraboiloid shadow maps are not precise enought for big maps :evil: so I desactivated it but I'll be back with some other adaptive methods!!

Image

Re: Screenshot of the Month July 2011 [Submit now!]

Posted: Sun Jul 17, 2011 12:34 am
by omaremad
Image

Updated with chromatic aber +vigenette

Re: Screenshot of the Month July 2011 [Submit now!]

Posted: Sun Jul 17, 2011 12:12 pm
by Radikalizm
omaremad wrote:Updated with chromatic aber +vigenette
Isn't chromatic aberration something you'd usually want to avoid? If you look at it from a photography or cinematography standpoint you'd want to get rid of chromatic aberration as much as possible

Some people may like it because it creates the illusion of watching the scene through something like a security camera (which of course could be useful in many aspects), but it kind of ruins the quality of the scene for me

Re: Screenshot of the Month July 2011 [Submit now!]

Posted: Wed Jul 20, 2011 3:43 am
by Xaryl
"Dance Floor" - because dance floor lights are pretty~

Image


---

Oops, I guess I don't know how to model a dance floor, and got a little carried away :P