But he's telling the truthfmx wrote:@kazymjir
you aren't helping lol, such comments will only lead to more confusion
Irrlicht Mascot (My Submission)
Re: Irrlicht Mascot (My Submission)
Working on game: Marrbles (Currently stopped).
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Lonesome Ducky
- Competition winner
- Posts: 1123
- Joined: Sun Jun 10, 2007 11:14 pm
Re: Irrlicht Mascot (My Submission)
I'm only worried at how well the wings will translate to low poly
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Alpha Omega
- Posts: 288
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Re: Irrlicht Mascot (My Submission)
Here are photos of the high poly version so you can compare.


*EDIT*
If you have any suggestions of features would be most appropriate for the model... weapons, clothes, wings, hairstyle, or anything I would greatly appreciate it, even if it sucks! I need some inspiration to move further.


*EDIT*
If you have any suggestions of features would be most appropriate for the model... weapons, clothes, wings, hairstyle, or anything I would greatly appreciate it, even if it sucks! I need some inspiration to move further.
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Alpha Omega
- Posts: 288
- Joined: Wed Oct 29, 2008 12:07 pm
Re: Irrlicht Mascot (My Submission)
Trying out some armor and clothes. Trying out some of the Irrlicht colors. I might have to switch it up a little. This is just low poly messing around. I think I like this layout and will do the high poly modeling of the clothes next.


Re: Irrlicht Mascot (My Submission)
You should tweak the face a little, it doesn't look like it's a good fairy atm 
Working on game: Marrbles (Currently stopped).
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Alpha Omega
- Posts: 288
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Re: Irrlicht Mascot (My Submission)
Could you give me some examples of what would improve it, thanks. What specifically would you do differently?
Re: Irrlicht Mascot (My Submission)
Sorry, I'm not a good modeler myself. And I can't explain what is really wrong with it.Alpha Omega wrote:Could you give me some examples of what would improve it, thanks. What specifically would you do differently?
You could try looking trough google for fairy pics, find the one that looks good for you and tweak the model a bit according to it.
Working on game: Marrbles (Currently stopped).
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Radikalizm
- Posts: 1215
- Joined: Tue Jan 09, 2007 7:03 pm
- Location: Leuven, Belgium
Re: Irrlicht Mascot (My Submission)
The face is a bit too hard, it has too many male shapes while a fairy should be completely femaleserengeor wrote:Sorry, I'm not a good modeler myself. And I can't explain what is really wrong with it.Alpha Omega wrote:Could you give me some examples of what would improve it, thanks. What specifically would you do differently?
You could try looking trough google for fairy pics, find the one that looks good for you and tweak the model a bit according to it.
Re: Irrlicht Mascot (My Submission)
Exactly!Radikalizm wrote: The face is a bit too hard, it has too many male shapes while a fairy should be completely female
Working on game: Marrbles (Currently stopped).
Re: Irrlicht Mascot (My Submission)
Plus i would recommend very pale skin
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: Irrlicht Mascot (My Submission)
Soft face with pale skin - then all you'll get is a disney fairy which hangs around looking into mirrors all day long. I would prefer a kick-ass punk fairy. The kind of creature that attacks you at full-moon, laughing crazy while casting deathly magic.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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Radikalizm
- Posts: 1215
- Joined: Tue Jan 09, 2007 7:03 pm
- Location: Leuven, Belgium
Re: Irrlicht Mascot (My Submission)
Sounds more like a vampire, although a vampire-fairy hybrid could workCuteAlien wrote:Soft face with pale skin - then all you'll get is a disney fairy which hangs around looking into mirrors all day long. I would prefer a kick-ass punk fairy. The kind of creature that attacks you at full-moon, laughing crazy while casting deathly magic.
Re: Irrlicht Mascot (My Submission)
I'd prefer some colorful punk to the dark-goth-look of a vampire - more colors than just black&white which could be better for a 3D engine mascot.
And any kind of magic would be nice to show-off particles ^^
And any kind of magic would be nice to show-off particles ^^
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Irrlicht Mascot (My Submission)
_this_ent1ty wrote:Plus i would recommend very pale skin
and thisCuteAlien wrote: vampire-fairy hybrid could work
Something wrong is with that face. The mouth is too big to the rest of face.Alpha Omega wrote:
Ears seems be a bit too wide.
About body, I think that torso should be a bit more looking like a "hourglass":


About breasts... it should be really bigger
Seriously, _a little bit_ bigger should be better.
About general image of the mascot:
Look at Sinbad, Ogre3D mascot.
He is big, strong, looks really powerful (and also, not too fast

Generally, Irrlicht is mainly known from it's speed.
So, Irrlicht mascot should look very dynamic to show that Irr is extremely fast and agile,
same like Sinbad is showing Ogre3D power.
By the way, there is some old topics about Irrlicht mascot, maybe we will find some old ideas there?
http://irrlicht.sourceforge.net/forum/v ... =3&t=40366
http://irrlicht.sourceforge.net/forum/v ... =3&t=42590
http://irrlicht.sourceforge.net/forum/v ... =3&t=42194
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fmx
Re: Irrlicht Mascot (My Submission)
Well if you can tweak the base model so most of the other members are happy with it, then it shouldn't be difficult to mess with clothing and other design details.
The face needs to be reworked, her jaw and chin are far too big and unfeminine.
Her body proportions seem OK to me, but feel free to tweak it if you want
I dont want to resurrect old topics so I'll post it here, I found this just now

I can think of no way of describing it except as "irrlicht fairy" (in the literal sense, not implying that this would be suitable mascot for the irrlicht engine).
Personally I think this kind of mascot *is* unsuitable, it feels too bland and boring.
Although it does pose interesting possibilities for particle and shader rendering...
The face needs to be reworked, her jaw and chin are far too big and unfeminine.
Her body proportions seem OK to me, but feel free to tweak it if you want
I dont want to resurrect old topics so I'll post it here, I found this just now

I can think of no way of describing it except as "irrlicht fairy" (in the literal sense, not implying that this would be suitable mascot for the irrlicht engine).
Personally I think this kind of mascot *is* unsuitable, it feels too bland and boring.
Although it does pose interesting possibilities for particle and shader rendering...
