Game Saving And Loading Discussion

Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the
ambiera forums

Which one do you use?

A ID System
2
17%
XML Based System
8
67%
Lua Based System
0
No votes
Boost Serialization
0
No votes
Other(Please post and specify)
2
17%
 
Total votes: 12

LookingForAPath
Posts: 49
Joined: Tue Jan 18, 2011 12:35 am

Re: Game Saving And Loading Discussion

Post by LookingForAPath »

I know you would still have to do a "damn" serializer, lol.
I'm going to sit down and decide how I wanna do it, after running through CSceneManager.cpp(Thanks, serengeor).
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