NerpaGUI v0.623 (Charts, BreadCrumbs)
Re: NerpaGUI v0.25 ( Style Update, BreadCrumbs, SearchEditBo
yea... it's good idea, i saw this in others table( qt forexample) i try do it in next revision
Re: NerpaGUI v0.25 ( Style Update, BreadCrumbs, SearchEditBo
thanks that's good news ^^
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl
Re: NerpaGUI v0.26 ( Calendar + some fixes )
1. Bug fixes
2. Calendar added
3. Style updated
2. Calendar added
3. Style updated
Re: NerpaGUI v0.28 ( Calendar, Dial, Foldout )
this looks sick! good job man!! 
My company: https://kloena.com
My profile: https://zhieng.com
My co-working space: https://deskspace.info
My game engine: https://kemena3d.com
My profile: https://zhieng.com
My co-working space: https://deskspace.info
My game engine: https://kemena3d.com
Re: NerpaGUI v0.28 ( New style added "SimpleWhite" )
Really impressive what you achieved here.
Would you mind if I get some ideas from your code and maybe use it in mine(not copy paste)?
Would you mind if I get some ideas from your code and maybe use it in mine(not copy paste)?
Working on game: Marrbles (Currently stopped).
Re: NerpaGUI v0.30 ( Insert elements into cell table )
Now nrpTable may have child
ScreenShot

ScreenShot

Code: Select all
IGUIElement* someElement;
table->setCellText( i, 0, name );
table->SetCellElement( i, 1, someElement );
Re: NerpaGUI v0.30 ( Insert elements into cell table )
In my opinion this last improvement might the most useful for most of us. Good job
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl








