Re: Simulating wind movement?
Posted: Tue Dec 20, 2011 7:53 am
You could make local only simulation and then stream through planet wide data for the weather system if you are using a heightmap based approach. Infact using a heightmap based approach you could easily account for pressures and air temperatures using pixel shader computations.
A recursively changing noise seed based heightmap would be easy. Much better would be, getting yourself a NASA Pressure and temperature map(they also have air moisture, solar input etc, maps) converting it into several heightmaps and do computations on those as a start. That way you can also better see what you should be getting.
In total however for a real simulation you would have to account for Coriolis force(earth gyro spin), Day and night cycles, Temperature, Pressure, Ocean and land heat transfer, air moisture and solar insolation. In other words, quite a bit.
A recursively changing noise seed based heightmap would be easy. Much better would be, getting yourself a NASA Pressure and temperature map(they also have air moisture, solar input etc, maps) converting it into several heightmaps and do computations on those as a start. That way you can also better see what you should be getting.
In total however for a real simulation you would have to account for Coriolis force(earth gyro spin), Day and night cycles, Temperature, Pressure, Ocean and land heat transfer, air moisture and solar insolation. In other words, quite a bit.
