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Posted: Mon Jan 10, 2005 6:28 pm
by bal
Nice post! Never thought about that, of course you can use an external input handler like you suggested!

Posted: Wed Jan 12, 2005 5:43 pm
by saigumi
In the sake of keeping the FAQ short, can you move the text to a new post in the Howto board then put a link to that post in here instead?

Posted: Wed Jan 12, 2005 6:13 pm
by Guest
here is a link on how to hook the mouse and keyboard in irrlicht.net.

http://irrlicht.sourceforge.net/phpBB2/ ... php?t=5102

your good to go ahead and delete those other posts saigumi.

Posted: Wed Jan 12, 2005 6:14 pm
by bal
I was just going to add your thead to the FAQ. And indeed, this thread deserves a small cleanup.

Posted: Mon Jan 17, 2005 11:19 am
by Trezker
Zoidcom is another networking lib, extremely highlevel.
http://www.zoidcom.com

Srry if this has been asked.

Posted: Thu Feb 24, 2005 3:40 pm
by Pikmin 1000
I don't know anything about game proggramming, but I would like to learn. Can you tell me where I can find a site that covers programming terms and basics. thanx. (srry I'f this has been asked before)

Posted: Thu Feb 24, 2005 5:51 pm
by bal
http://www.gamedev.net and http://www.flipcode.com are the most famous ones.

Posted: Mon Mar 21, 2005 12:08 am
by Guest
PLZ tell me its not for C++ ONLY!!!:'(

Posted: Mon Mar 21, 2005 5:39 pm
by bal
Anonymous wrote:PLZ tell me its not for C++ ONLY!!!:'(
Basically it is. There is also a .NET version so you can use Irrlicht with the .NET languages (VB.NET, C#.NET) but it hasn't got all the C++ version's features yet.

Posted: Thu Mar 31, 2005 5:09 am
by anime4christ
how come there's very very little .net stuff?!?!?! T_T
well, I figured out the camera correction for .net
yourcamaraname.FOV = 1.5707963267948966
that's pi / 2 as long or double :wink:

Posted: Fri Apr 29, 2005 1:44 am
by vetts
I haven't been using the engine long... just trying the tutorials, but there is one thing that I had to search for that I thought should be here. How to exit the engine :)

It took some searching for me, but I thought it's probably pretty useful info that any begginner using the engine would appreciate. [alt]F4

Posted: Fri Apr 29, 2005 12:04 pm
by Guest
look at my sig:

Posted: Thu Sep 15, 2005 2:47 pm
by exal
Well I have the irrlicht engine running for XBOX. It's not that hard to get to run.

Posted: Thu Sep 15, 2005 2:59 pm
by cpprules
vetts wrote: It took some searching for me, but I thought it's probably pretty useful info that any begginner using the engine would appreciate. [alt]F4
I newer saw something as stupid as this...

Posted: Sun Sep 25, 2005 12:15 pm
by RiChArD_fLoOd
exal wrote:Well I have the irrlicht engine running for XBOX. It's not that hard to get to run.
really? how did u manage that plz could u share it with us