![Wink ;)](./images/smilies/icon_wink.gif)
Gimme 3 More days
Didnt see any? :O There is one hopping around in Free Hillsteto wrote:Though I couldn't see any rabbit in T@W 1.2, maybe for 1.3 :p ?
Really sweet though. Hope you will release some source ?!
Its not really a MeshBuffer as it not implements from IMeshBuffer.hybrid wrote:Why using a mesh buffer for this? Looks more like a geometry manipulator which would then be used with a scene node animator... Anyway, looking forward to see the code!
Second that! Awesome stuff!kazymjir wrote:Wow, amazing Nadro!
Third that! The shadows are soft and the bloom is just rightVirion wrote:Second that! Awesome stuff!kazymjir wrote:Wow, amazing Nadro!
Good work RdRRdR wrote:ProgressiveMeshBuffer
This mesh buffer can create less detailed models using edge contraction (with serveral algorithms)
Very usefull for creating LOD meshes on the fly, also works with textures and bump/normal maps.
Already using this in TANK@WAR 1.2 to create less detailed models of the tanks for the LOD system
Couldn't agree more.CuteAlien wrote:More competition is always good... bring it on(But can you really compete with a screenshot with hearts in it?)