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Re: Reccomendations for physics

Posted: Sun Mar 18, 2012 6:46 pm
by Iyad
armakapo wrote: @Iyad To do something like that I guess I'll have to modify irrlicht's code, I dont know if I can put my hands on the collision algorithms
You dont need to modify any source code. Only get all of your objects and calculate gravity force. Then apply this force to all of your objects. The collision response animator will only be sure that objects doesn't pass under the ground.

Re: Reccomendations for physics

Posted: Sun Mar 18, 2012 7:10 pm
by armakapo
@serengeor I already tried that solution and a few more, none worked. Also tried with different versions of gcc.
@hendu I'll attemp to build my bullet libs.
I'll report my results soon! thx for the tips

Re: Reccomendations for physics

Posted: Sun Mar 18, 2012 8:21 pm
by armakapo
Ok I got irrBullet working!
I had to recompile all Bullet libs (version 2.77 btw, the latest one wouldn't work) and irrBullet with my version of mingw.
If anyone ever have the same problem, pm me for the compiled libs!
Thx reddemon, iyad, serengeor and hendu for your help!

Re: Reccomendations for physics

Posted: Mon Mar 19, 2012 3:46 pm
by hendu
serengeor wrote:Does bullet even come with precompiled libs?
No, but irrBullet does.

Re: Reccomendations for physics

Posted: Mon Mar 19, 2012 3:51 pm
by serengeor
hendu wrote:
serengeor wrote:Does bullet even come with precompiled libs?
No, but irrBullet does.
Oh, right :)

Re: Reccomendations for physics

Posted: Mon Mar 19, 2012 8:27 pm
by RdR
armakapo wrote:Ok I got irrBullet working!
I had to recompile all Bullet libs (version 2.77 btw, the latest one wouldn't work) and irrBullet with my version of mingw.
If you need the pre-compiled libs of Bullet 2.79 for MinGW send me a PM.

Re: Reccomendations for physics

Posted: Tue Mar 20, 2012 6:49 am
by hendu
Everyone offering their builds, consider you might be causing more trouble than help with issues just like this topic (incompatible compiler builds).