I do primarily use it for an architecture application, but also for a VR project and plan to use it again for games as well in the future. My long term target is using it in some AI experiments as well (was once the reason I started with 3D...). Don't know about other people's plans. And while I would like to see more people working in svn, there is one thing even worse than more people working - that is the wrong people working on it. The reason for that is that recovering from wrong decisions takes way longer (and is very frustrating) than writing any feature.ACE247 wrote:This brings me towards a point: Does anyone have even a slight fact based idea towards what irrlicht is primarily aimed/ used for? So we having somewhere to develop irrlicht towards. Because I seem to notice that Irrlicht is slowly but surely slipping away to becoming obsolete, with far too small a developer base available to work on the svn.
Not sure if current base-classes have any sane advantage over STL (I doubt it), but that's one of the examples for how hard it is to change a decision once taken (changing that would for example break nearly every project using Irrlicht, not exactly something you do lightly).