Took a little to create a good testcase (rotation of z-axis around itself was the trouble, which is why it looked so similar in most cases and worked in my original tests).
But should now be fixed in svn trunk. There's only one function now setRotationAxisRadians which is a left handed rotation (I kicked the other two as there was another bug - they just rotated both the wrong way mixing up LH and RH).
Thanks for reporting and sorry again for being so unfriendly above. My only excuse is that I hunt a lot of bugs (often several per week) and they usually turn out to be non-issues when I can't reproduce them in my tests. Here I simply missed the true case at first *sigh*.
[fixed]Rotation around vector matrix
Re: Rotation around vector matrix
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Rotation around vector matrix
Yes, it's fully fixed in trunk. Thanks very much for ur work!
Sorry for my English, i'm from Russia.
If i makes mistakes in phrases you can correct me btw. ^_^
If i makes mistakes in phrases you can correct me btw. ^_^