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Posted: Fri Mar 04, 2005 4:19 pm
by Guest
Yes, you can either change constructor or code. I choose changing of part of code for compatibility.

BTW Niko is not included at now these fixes in Irllicht 0.8.

About Spinz's SkyDome - is already included in NX++. I've still not tried :cry: , because cannot make good BCB port of nx++. So, will try to test it with Irrlicht 08

Posted: Fri Mar 04, 2005 4:21 pm
by etcaptor
Guest was me.

Posted: Fri Mar 04, 2005 4:46 pm
by Spintz
I've implemented the skydome in Irrlicht-Spintz, check my sig for link.

Completely compatible with Irrlicht-0.8 apps.

Posted: Fri Mar 04, 2005 7:57 pm
by cartoonit
Yeah I saw your project announcement the other day, I was planning on implementing a skydome, but then you beat me to it :D
Looks sweet, I think I'm gonna include in to Irrlicht 0.8 and see how cool it really looks!!!! Cheers spintz....

Posted: Thu May 26, 2005 8:38 am
by etcaptor
Rotating skybox /Rush method/ not work correctly with Irrlicht v.010.0. Sometimes skybox disappear relative camera position and rotation. Any ideas why?

Posted: Thu May 26, 2005 8:59 am
by etcaptor
Seems like culling problem.

I put one more line in skybox constructor and now works fine

setAutomaticCulling(false);

Posted: Sat May 28, 2005 4:08 pm
by Cleves
mm can someone release a full code on this one with the upgrade to 0.10.Thanks.