Fullscreen issues
Re: Fullscreen issues
just 1 question why are you first setting the window fullscreen and then make it resizable? don't know if that can give rpoblems, but at least conceptually is wrong. A fullscreen window can't be resized. (you can still resize the viewport area, but that's not at all window resizing, by istance you can have several viewports in a single window).
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
-
- Posts: 13
- Joined: Tue Jul 19, 2011 10:17 am
- Location: Eindhoven, NL
Re: Fullscreen issues
I'm trying to search the snippet forum but I'm getting an error every time. I'll take a look for it later and come back, thanks for the tip.hendu wrote:You're going about it way too difficult
I meant:
1. Draw to a 240x120 (or whatever your target is) texture/RTT, using the standard draw2D calls
2. Blit it to the screen using a screen quad, those are available in the snippets forum
Much simpler.
Of course if you want 3d effects, then this wouldn't be enough.
I'm aware. I was trying whatever and it's something I forgot to remove.REDDemon wrote:just 1 question why are you first setting the window fullscreen and then make it resizable? don't know if that can give rpoblems, but at least conceptually is wrong. A fullscreen window can't be resized. (you can still resize the viewport area, but that's not at all window resizing, by istance you can have several viewports in a single window).