Fullscreen issues

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
REDDemon
Developer
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Joined: Tue Aug 31, 2010 8:06 pm
Location: Genova (Italy)

Re: Fullscreen issues

Post by REDDemon »

just 1 question why are you first setting the window fullscreen and then make it resizable? don't know if that can give rpoblems, but at least conceptually is wrong. A fullscreen window can't be resized. (you can still resize the viewport area, but that's not at all window resizing, by istance you can have several viewports in a single window).
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abrams.b.a
Posts: 13
Joined: Tue Jul 19, 2011 10:17 am
Location: Eindhoven, NL

Re: Fullscreen issues

Post by abrams.b.a »

hendu wrote:You're going about it way too difficult :)

I meant:

1. Draw to a 240x120 (or whatever your target is) texture/RTT, using the standard draw2D calls
2. Blit it to the screen using a screen quad, those are available in the snippets forum

Much simpler.


Of course if you want 3d effects, then this wouldn't be enough.
I'm trying to search the snippet forum but I'm getting an error every time. I'll take a look for it later and come back, thanks for the tip.
REDDemon wrote:just 1 question why are you first setting the window fullscreen and then make it resizable? don't know if that can give rpoblems, but at least conceptually is wrong. A fullscreen window can't be resized. (you can still resize the viewport area, but that's not at all window resizing, by istance you can have several viewports in a single window).
I'm aware. I was trying whatever and it's something I forgot to remove.
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Fullscreen issues

Post by hendu »

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