Posted: Mon Jan 03, 2005 12:13 am
first of all, congratulation for your work, it is fantastic and very interesting.
I liked the scheme of the application, with the class CAPP what load and erase the levels of program, very good.
In my opinion, we can learn much of physics , and multiplayer with your project
I would like a tutorial about the scheme of physics in your program (irrlicht with newton) with some source code of example and the most important the scheme and source code of a multiplayer program.
it is to say, who calls to who, when, with what APIS,.. etc. summarizing, how it assembles and how it works the physics and multiplayer in your program, in addition of a small scheme of the architecture of your application
Pardon my english, i hope you can understand it, very thanks
I liked the scheme of the application, with the class CAPP what load and erase the levels of program, very good.
In my opinion, we can learn much of physics , and multiplayer with your project
I would like a tutorial about the scheme of physics in your program (irrlicht with newton) with some source code of example and the most important the scheme and source code of a multiplayer program.
it is to say, who calls to who, when, with what APIS,.. etc. summarizing, how it assembles and how it works the physics and multiplayer in your program, in addition of a small scheme of the architecture of your application
Pardon my english, i hope you can understand it, very thanks