Page 2 of 2

Posted: Fri Mar 21, 2008 2:50 am
by Halifax
Well first off, he posted that question 2 years ago. And second off, there is no reason that you should be locking two textures, which is really slow, when it just needs the pointer to the data! If I recall correctly, hybrid corrected this some time ago with that exact same code there.

Posted: Mon Mar 24, 2008 1:57 am
by dejai
Sorry, I did mention it was Lonesome ducks code. My apologies. I will look into it, thanks.