irrlicht physics - what would it take?
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- Competition winner
- Posts: 523
- Joined: Tue Jan 15, 2013 6:36 pm
Re: irrlicht physics - what would it take?
I wouldn't mind some physics I'm left with trying to fix IRRBullet with the latest version of Irrlicht and have been putting it of because I know it's gonna be a lot of issues.
Re: irrlicht physics - what would it take?
I did actually tinker around with the idea and get some code written for
a library. I don't have anything substantial at all right now, and probably
never will, but if I get something worth releasing I'll definitely give you
the code I've written. I have next week off, so I'm probably gonna go HAM
with my two coding projects
a library. I don't have anything substantial at all right now, and probably
never will, but if I get something worth releasing I'll definitely give you
the code I've written. I have next week off, so I'm probably gonna go HAM
with my two coding projects
-
- Competition winner
- Posts: 523
- Joined: Tue Jan 15, 2013 6:36 pm
Re: irrlicht physics - what would it take?
I'm gonna be honest that would be great I don't have any physics in my project and would like to add something but I'm not trying to battle updating IRRBullet then trying to get it to work with Irrlicht/ShaderPipeline.