irrlicht physics - what would it take?

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
The_Glitch
Competition winner
Posts: 523
Joined: Tue Jan 15, 2013 6:36 pm

Re: irrlicht physics - what would it take?

Post by The_Glitch »

I wouldn't mind some physics I'm left with trying to fix IRRBullet with the latest version of Irrlicht and have been putting it of because I know it's gonna be a lot of issues.
ralian
Posts: 28
Joined: Tue Nov 11, 2014 1:00 am

Re: irrlicht physics - what would it take?

Post by ralian »

I did actually tinker around with the idea and get some code written for
a library. I don't have anything substantial at all right now, and probably
never will, but if I get something worth releasing I'll definitely give you
the code I've written. I have next week off, so I'm probably gonna go HAM
with my two coding projects ;)
The_Glitch
Competition winner
Posts: 523
Joined: Tue Jan 15, 2013 6:36 pm

Re: irrlicht physics - what would it take?

Post by The_Glitch »

I'm gonna be honest that would be great I don't have any physics in my project and would like to add something but I'm not trying to battle updating IRRBullet then trying to get it to work with Irrlicht/ShaderPipeline.
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