Looking at model exports

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wizard4
Posts: 180
Joined: Thu Jan 25, 2024 6:54 pm
Location: UK

Re: Looking at model exports

Post by wizard4 »

Can I bring up FBX? I'm checking out the SDK and also seeing how Irrlicht holds data for the meshes. No guarantee but at least an FBX importer would go a long way.
wizard4
Posts: 180
Joined: Thu Jan 25, 2024 6:54 pm
Location: UK

Re: Looking at model exports

Post by wizard4 »

I was going to say that I'm looking at the Autodesk FBX SDK (above) and I haven't scanned the licence agreement much, but see this as a project for me to learn, ticks more boxes than making a game, and if any Irrlicht user sadly dies in a horrible death before it sees the light of day, I'll still work on it. I'm learning how to manage a larger project and stick to a project and when I can work on it I might actually make something useful.
CuteAlien
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Re: Looking at model exports

Post by CuteAlien »

My contractor is probably paying me at some point this year to write at least a static FBX importer using that SDK (I already wrote an exporter for it). And knowing them I'll probably be able to open source it afterwards.
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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wizard4
Posts: 180
Joined: Thu Jan 25, 2024 6:54 pm
Location: UK

Re: Looking at model exports

Post by wizard4 »

Then we can have a nice chat about it : )
wizard4
Posts: 180
Joined: Thu Jan 25, 2024 6:54 pm
Location: UK

Re: Looking at model exports

Post by wizard4 »

I must say the idea of blend shapes or how the animation actually takes place - be it inside the file or is somehow handed over to Irrlicht - is quite a mystery, but surely not every programming problem gives you all the answers?

I bet both MarbleGP ans Hover Craft Champions was built up slowly to get to 10' 000s of lines of code. Again it's a mystery but not impossible.

More to say on the matter but my mind's a sieve (things fall out when I don't want them to).

Much love for both games : )
CuteAlien
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Re: Looking at model exports

Post by CuteAlien »

If I remember right (been a long time), I started H-Craft from the Irrlicht modelviewer example. First part was extending that to an editor.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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Brainsaw
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Re: Looking at model exports

Post by Brainsaw »

MarbleGP is not my first project so I was aware of the fact that it will get big. In the beginning I used IrrEdit with an AddIn as editor, but I later switched to an editor of my own which sucks - that's why I never released it.

The most important thing is (imho) to keep things organized, and since I started MarbleGP I got some new ideas on how to make it even better so my idea of basing the next game on it will not work ;)
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wizard4
Posts: 180
Joined: Thu Jan 25, 2024 6:54 pm
Location: UK

Re: Looking at model exports

Post by wizard4 »

You lot are so encouraging.
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