Looking at model exports
Re: Looking at model exports
Can I bring up FBX? I'm checking out the SDK and also seeing how Irrlicht holds data for the meshes. No guarantee but at least an FBX importer would go a long way.
Re: Looking at model exports
I was going to say that I'm looking at the Autodesk FBX SDK (above) and I haven't scanned the licence agreement much, but see this as a project for me to learn, ticks more boxes than making a game, and if any Irrlicht user sadly dies in a horrible death before it sees the light of day, I'll still work on it. I'm learning how to manage a larger project and stick to a project and when I can work on it I might actually make something useful.
Re: Looking at model exports
My contractor is probably paying me at some point this year to write at least a static FBX importer using that SDK (I already wrote an exporter for it). And knowing them I'll probably be able to open source it afterwards.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Looking at model exports
Then we can have a nice chat about it : )
Re: Looking at model exports
I must say the idea of blend shapes or how the animation actually takes place - be it inside the file or is somehow handed over to Irrlicht - is quite a mystery, but surely not every programming problem gives you all the answers?
I bet both MarbleGP ans Hover Craft Champions was built up slowly to get to 10' 000s of lines of code. Again it's a mystery but not impossible.
More to say on the matter but my mind's a sieve (things fall out when I don't want them to).
Much love for both games : )
I bet both MarbleGP ans Hover Craft Champions was built up slowly to get to 10' 000s of lines of code. Again it's a mystery but not impossible.
More to say on the matter but my mind's a sieve (things fall out when I don't want them to).
Much love for both games : )
Re: Looking at model exports
If I remember right (been a long time), I started H-Craft from the Irrlicht modelviewer example. First part was extending that to an editor.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Looking at model exports
MarbleGP is not my first project so I was aware of the fact that it will get big. In the beginning I used IrrEdit with an AddIn as editor, but I later switched to an editor of my own which sucks - that's why I never released it.
The most important thing is (imho) to keep things organized, and since I started MarbleGP I got some new ideas on how to make it even better so my idea of basing the next game on it will not work
The most important thing is (imho) to keep things organized, and since I started MarbleGP I got some new ideas on how to make it even better so my idea of basing the next game on it will not work

Re: Looking at model exports
You lot are so encouraging.