thanks for the information, I'll check thatPC-XT, for culling, see a discussion in Advanced Help forum:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=3330
In particular, the comment by Electron. His function CPortalSystem::isNodeFrustumCulled(ISceneNode* node) has even better culling than mine (I took his approach as well )
Does the only thing you needed to do is add this piece of code in the engine source, re-compiling it then irrlicht will do culling by itself, or did you use other code to access this culling function? Sorry, I'm not very familiar with advanced things like culling and fustrums.
BTW, again great work. Continue, I can't wait anymore to leave the town and have some great battles.