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Posted: Thu Mar 31, 2005 2:59 am
by Joe_Oliveri
Yes this method works with 0.9! I tested it the same day as the release of 0.9!
If you have problems view the
IrrDev Center Tutorial
Posted: Fri Apr 01, 2005 10:59 am
by Guest
this don't work in version 0.9
i cant't get dx versio of irrlicht.dll
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
Posted: Fri Apr 01, 2005 2:12 pm
by AmigaIrr
ok, it works fine (i forget one option in c++ complier, stupid !)
ps: the guest was me)
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
rebuild for irrlicht .09?
Posted: Wed Apr 20, 2005 6:20 pm
by garrittg
if someone would be kind enough to rebuild the DLL and lib.a with directx support for irrlicht .09 and provide a ZIP like in the original post, i would be happy to host it. the DirectX.DevPak file is no longer being distributed
![Sad :(](./images/smilies/icon_sad.gif)
Posted: Wed Apr 27, 2005 1:13 pm
by garrittg
i have successfully rebuilt the windows v.09 Irrlicht DLL with directx 8.1 and 9.0c support
but only for the debug versions of the D3D DLLs. if anyone has working versions of libd3dx8.a and libd3dx9.a for DX8.1 and DX9.0c it would be much appreciated if you contact me.
http://www.grandberg.us/gg.Irrlicht/IrrDX_v09.zip
NOTE: if you already have the D3Dx8d.dll and D3Dx9d.dll files in your system 32 folder, i would recommend that you do
not overwrite them with these unless you feel comfortable doing so or you have problems running (ie not 8.1 and 9.0c versions). always make backups!
Posted: Mon May 30, 2005 3:11 pm
by AmigaIrr
don't work with .010 version !!
![Mad :x](./images/smilies/icon_mad.gif)
Irrlicht v0.10 compatible build
Posted: Tue May 31, 2005 2:12 pm
by garrittg
a MingW, DX compatible build of Irrlicht v0.10 is now available... and legal too. i found out that my last one was not due to the debug DLLs in the distrib. a big thank you to Budman from the Blitzmax forums for taking the time to build this legal DX compatible version of Irrlicht.
http://www.grandberg.us/gg.Irrlicht/IrrDX_v0_10.zip
Posted: Tue May 31, 2005 9:22 pm
by Guest
any instructions on how to compile with dx for 0.10.0 in dev c++?
also in msvc?
Re: Irrlicht v0.10 compatible build
Posted: Wed Jun 01, 2005 11:02 am
by Guest
garrittg wrote:a MingW, DX compatible build of Irrlicht v0.10 is now available... and legal too. i found out that my last one was not due to the debug DLLs in the distrib. a big thank you to Budman from the Blitzmax forums for taking the time to build this legal DX compatible version of Irrlicht.
http://www.grandberg.us/gg.Irrlicht/IrrDX_v0_10.zip
I've replaces the engine's files whith those in your zip-file, but everytime when I try to start my application, I get the following error: "The application couldn't initialize (0x0000005). Click "OK" to exit the application".
What do I do wrong?
Posted: Thu Jun 02, 2005 9:48 am
by Guest
you should just need to put the .a file in the lib folder of mingw (or DevCPP) and rebuild your application. also, you need to place all the DLLs in your windows system32 directory. my guess is that your application is somehow still finding the DLL that comes with the v0.10 distribution. find all Irrlicht.dll files and make sure there is only one being accessed.
Posted: Sun Jun 05, 2005 12:04 pm
by Guest
any instructions on how to compile with dx for 0.10.0 in dev c++?
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
surpise!!
Posted: Sun Jun 05, 2005 12:09 pm
by heh
Posted: Sun Jun 05, 2005 5:22 pm
by Guest
?
devpack = instructions ???
![Shocked :shock:](./images/smilies/icon_eek.gif)
Posted: Sun Jun 05, 2005 8:07 pm
by genesisrage
has ANYONE figured out how to do this without using the debug versions of DX? whats the point of making it for DX if you have to use a debug version of the DX .dll's instead of the ones installed and updated automatically from windows?
Look at the post by Garrit above
Posted: Mon Jun 06, 2005 1:44 am
by Guest
He has the DLLs compiled non-debug.