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Posted: Wed Apr 06, 2005 2:27 pm
by Acki
Well, both obj files are working for me !!!
If you don't see a node, try to disable lightning (or add a light node):

node1->setMaterialFlag(EMF_LIGHTING, false);

Posted: Wed Apr 06, 2005 3:22 pm
by steveybop
If you don't see a node
This is my problem, if it was just a case of not SEEING meshes, that i could deal with. When i try to load any mesh but the sydney.md2 or the object.obj, my whole operating system crashes im guessing that this is not an Irrlicht feature!?!

:?: Nobody has ever encountered this problem before?????? :?:

Posted: Wed Apr 06, 2005 3:35 pm
by steveybop
okay, some major progress. I tried using OpenGL instead and the floor.obj loaded and DIDNT crash Windows. Which is a first!! :roll:

Now the major question, if i leave it as OpenGL for the rest of the project should that make any difference to the code itself. is there anything, anywhere ill have to do differently because im using OpenGL??

To use DirectX i had to install the SDK and recompile irrlicht with DirectX etc, does OpenGL come as a standard library with windows or something, how come it is already there?