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Posted: Mon May 09, 2005 3:42 pm
by Emil_halim
see this tutorial it contains a full code example, if it does not work
please tell me.
http://www.irrforge.org/index.php/Play ... h_Irrlicht

Posted: Tue May 10, 2005 8:32 am
by Guest
link is down but seemes like something useful...

Posted: Tue May 10, 2005 3:23 pm
by Emil_halim

Posted: Sun Jul 06, 2008 9:30 am
by bull
Sorry to bump the old topic.
I tried your code the animation was perfect but the image is way too blurry comparing to the original even when I set the scale to 1.
Anybody knows how to fix this?

Posted: Sun Jul 06, 2008 9:35 am
by Halifax
bull wrote:Sorry to bump the old topic.
I tried your code the animation was perfect but the image is way too blurry comparing to the original even when I set the scale to 1.
Anybody knows how to fix this?
Quite possibly are you using a NPOT texture?

Posted: Sun Jul 06, 2008 9:47 am
by bull
I resized the texture to 256x256 but it's still very blurry.
Here's my code and texture:
http://www.zshare.net/download/14795373eedfd258/

Posted: Sun Jul 06, 2008 10:39 am
by Halifax
Hmm I don't know, but may I recommend PhoenixGL which is built specifically for 2D games. And from the looks of that texture it appears that is what your trying to do. It has an API similar to Irrlicht, and is in fact easier, in my opinion, and has built in support for sprites, animation, tilemaps, and polygonal collision detection.

Posted: Sun Jul 06, 2008 4:33 pm
by bull
Thanks halifax. That library looks sweet. I just realized that you are 1 of the project owner.
There's still a lot to be done though:
-Visibility
-Better memory management, like reference counting(boost::shared_ptr??)
-More texture format(devIL??)
-VFS

Your library looks promising. I decided to use it for my project(a modern /dark fantasy roguelike).

I'm quite busy but if there's anything I can do I'd like to help.