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Posted: Thu Oct 27, 2005 9:43 pm
by CZestmyr
Nice work man! I'll definitely take a look at it!
Posted: Thu Oct 27, 2005 10:09 pm
by dhenton9000
CZestmyr wrote:Nice work man! I'll definitely take a look at it!
Its been updated to include targets for the bullets. I was just looking at your path finding class, I hope to incorporate that into a version of this as well.
Posted: Mon Nov 21, 2005 9:45 pm
by needforhint
when trying to execute the binary from the release in my windows xp sp2, I get after "loaded mesh assets/liftplatforms.obj" an unhandled axception error ...
Posted: Mon Nov 21, 2005 11:26 pm
by dhenton9000
needforhint wrote:when trying to execute the binary from the release in my windows xp sp2, I get after "loaded mesh assets/liftplatforms.obj" an unhandled axception error ...
Of course I'll say the usual: "But it works on my machine!!" I'll look into it. I bet I have the file on my machine and never put it into the zip folder.
can't seem to find a problem here, alas.
a glitch
Posted: Thu Nov 24, 2005 1:35 pm
by JPulham
I love this one....My friend found a glitch and sent me this image, you can get outside the level using the force of the gun...
Stand at the top of the steps inside the corridoor and target the lava...hold fire and when u reach the end you go flying!!!
![Image](http://www.freewebs.com/jpulham/pix/diy.PNG)
Posted: Fri Nov 25, 2005 7:29 pm
by dhenton9000
wow, I just love debug testers!!
Pretty cool, I'll give this a try!! My money says this must be tricky to reproduce. It should be interesting to find what the cause is.
Posted: Thu Dec 15, 2005 4:42 pm
by Dark Logan
Interesting code, but i'm quite new to this stuff, especially to irrlicht. So it would be great if you would make a tutorial out of this. If you are new it's hard to put all the single things you learnt together.
BTW thanks a lot the code helped me for my project
![Smile :)](./images/smilies/icon_smile.gif)