assigning a plane

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VeneX
Posts: 228
Joined: Sun Nov 30, 2003 3:32 pm
Location: The Netherlands
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Post by VeneX »

It works fine now on the sides of the box, the bulletholes are rendered 'standing' on the top of the box and also the groundmesh doesn't get the right flipped bulletholes :(
I have accedentally clicked something in Visual C++ and now the project is automaticly build when compiling (release), how to disable this?
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